Sweeping multi-agency investigations have uncovered that an international terrorist organization is gearing up for some sort of attack on American soil. Sources have led authorities to an abandoned research facility outside New Kensington PA, where they indicate a large group of individuals is gathering resources for a major operation. Will the Joint Terrorism Task Force make it in time to stop the doomsday plans of the Keystone Syndicate? PA-Tac is presenting the OP Catalyst at SteelTown Paintball.
Background On The Event
This is a paintball battle where the stakes are high. Players will be able to test their limits as they navigate the indoor field to stop the terrorist organization Keystone Syndicate. It’s a two-day event. The action takes place on April 24-25. Players can join the team of the Joint Terrorism Task Forces (JTTF). This is a locally-based multi-agency partnership between various federal, state, and local law enforcement agencies tasked with investigating terrorism and terrorism-related crimes. However, players can also join the side of the Keystone Syndicate. They are an international cohort of arms and drug smugglers who, for reasons still unknown, have begun amassing huge quantities of illegal biological and nuclear material. They’ve set up a clandestine laboratory at an old Alcoa research facility, and recent activity points to them funneling manpower as well as weaponry into the area.
Game Play Rules For Op Catalyst
– 1 shot 1 kill, GUN HITS COUNT.
– NO BLIND-FIRING, you must have eyes behind your sights to fire your weapon.
– If a player is carrying an objective when shot, they must drop the item on the spot they were killed.
– Please avoid confrontation, no verbal harassment. If you trade shots or there is an argument about who shot who first, both players are encouraged to “PARLAY”. Accidents happen. It is a fast, competitive environment. If you do commit a transgression – be the bigger person: call yourself out, apologize to the victim of your transgression and take the walk to your respawn.
– BANG BANG RULES ARE A COURTESY. If players are facing towards each other, each has 50/50 control of the situation, NO BANG BANG. If a player has the drop on an enemy who has their back turned, the engaging player may attempt a safety kill (“bang bang”, shoulder tap, tap from barrel/melee weapon, etc.). If the enemy attempts to turn, they are back to facing each other with 50/50 control.
– Calling your hit/bleed out. After a player is hit, they must deploy their dead rag/chem light and wait in place for AT LEAST 30sec, UP TO 3mins. After 30 seconds of MANDATORY bleed-out time, the player may decide whether to head back to respawn or wait an additional 2min30sec for a medic. Beginning to tap a player pauses their bleed-out time. Players are encouraged to lie down and play wounded during their bleed-out. Wounded players can’t give information or say anything besides “dead”, “don’t shoot”, “medic” or “no medic”.
– Medic Rules. Only medics can heal fellow players. The medic taps the wounded player 60 TIMES (either 1 or 2-handed) and applies a bandage, the wounded player is then considered healed. Wounded players can be moved by TWO TEAMMATES who have at least one hand on the wounded player. Grenades automatically kill wounded players. After a wounded player takes a second hit they cannot be healed again, they must immediately return to respawn.
–Holding players in custody/as a hostage. If a player encounters a wounded enemy, they may hold them in custody (JTTF) or as a hostage (Syndicate). Players place at least one hand on an enemy player to pause their bleed out. Two players can move a downed enemy, same as buddy drag. After tapping the enemy player 60 times the enemy must give up any info on them or show their Ares Alpha QR code for scanning.
– Grenades. EG67s, Thunder Bs loaded with BBs, and reusable grenades that throw BBs all count as grenades for gameplay purposes. Grenades have a 10ft kill radius UNLESS YOU ARE BEHIND HARDCOVER (aka it stops BBs). If you are hit by a pellet from a grenade you are HIT regardless of distance. If it does not throw a BB, it is considered a DISTRACTION DEVICE. Grenades may be restricted by certain gameplay events, if you are unsure speak to your CO.
– Radios. This event will encourage teamwork and radio communication. Both teams will have a commander who will engage their forces, call out objectives, and relay updates via radio. Each team will have a list of available channels they can use to set up their radio network. DO NOT attempt to channel surf on the enemy team’s radio network, jam, or otherwise listen in. This is considered cheating and will cause your team to be docked points.
FRS Channel 1, and 15-18 are reserved for admin functions. Please do not tune to these channels unless there is a REAL WORLD, safety, or gameplay issue. If there is any need for an admin to switch radio channels we will notify commanders.
Safety Requirements For OP Catalyst
– Full seal ANZI-rated goggles (and lower face protection if under 18). NO SHOOTING GLASSES, NO MESH. PERIOD. Goggles must pass the ERASER TEST, if there are any gaps in your eye-pro 1.5mm or wider they are a NO-GO. Eye pro must have a strap that keeps the goggles or glasses firmly affixed to the player’s face at all times during gameplay.
– For players under 18, YOU MUST HAVE YOUR WAIVER SIGNED BY A PARENT/GUARDIAN AND LOWER FACE PROTECTION IS REQUIRED
– Camo that matches your team preference
– Personal hydration carrier (Camelbak, bottled water, etc)
– RED glow-stick or dead-rag
– Watch or timekeeping device
– Speedloader and extra bbs
– Hearing protection
– Radio (pref Baofeng or frequency-enabled)
– secure pouch/location for a phone when using Ares Alpha
– If there is a real-world situation such as a fire, medical emergency, or danger to players, players are encouraged to shout “CEASE FIRE, REAL WORLD” and contact the nearest squad leader/commander/referee.
Weapon Restrictions For OP Catalyst
– Chrono limit for ALL WEAPONS is 1.3J w/ a max weight of 0.32g bbs. SEMI AUTO ONLY! All replicas will be tagged at chrono, HPA systems must be tournament-locked or marked with tamper tape.
– Hand Grenades: DUE TO FIELD RESTRICTIONS THERE ARE NO GRENADES ALLOWED IN STAIRWELLS, NO TAGGIN GRENADES OR DEVICES THAT UTILIZE BLANKS. DO NOT TOUCH ANY DUD GRENADES. DO NOT ATTEMPT TO THROW BACK GRENADES. EG67s, Thunder Bs loaded with BBs, and reusable grenades that throw BBs are allowed.
– NO SMOKE GRENADES OF ANY KIND, POLICE YOUR PYRO
– Launchers: SHOWER SHELLS or 40MIKE MIKE ONLY. No TAGGINN warheads.
– Melee kills can be two taps with your hands, a tap with a rubber knife or foam weapon.
– Shields are limited to TWO PER TEAM. Players who are using shields can ignore bb hits to their shield and any grenade explosions FROM THE FRONT THAT ARE 5ft AWAY. Grenade explosions from behind must be called at the regular 10ft radius. Shields cannot have a viewing port larger than 16”W x 4”H, and must otherwise be fully opaque (no clear riot shields). Other players may pick up a shield from a wounded player WITH THEIR PERMISSION.
– Teams. Each team for this event will have a specific play-style and allowed camo pattern. Players MUST adhere to uniform requirements for their chosen team. The gear and helmet color do not matter.
Includes bandage, QR tag holder, all-day air fills, and raffle entry!
- Early-bird, Two Day Admission: $40, 2/10-3/1
- Pre-Registration, Two Day Admission: $50, 3/2-4/15
- Single Day Admission: $45, 2/10-4/23
- Two Day Admission: $60/person, 4/16-4/23